Video Gaming Provided By
2026 Video Gaming Tournaments
Prizes sponsored by:
Friday April 24th
- Smash - 5pm
Saturday April 25th
- 2XK0 - 2pm
- Tekken 8 - 3pm
Sunday April 26th
- MK1 - 1pm
Tabletop Gaming Provided By
Questward Bound: TTRPGs
Meeting Room 102
Bringing immersive tabletop RPG adventures to life with thrilling one-shot sessions and high-quality miniatures. Join us for fast-paced, engaging RPG experiences—no prior experience needed! Dive into our handcrafted adventures, then explore our selection of miniatures, terrain, and RPG accessories. One-shot tickets are $20 and available at our booth just outside our game room. All tickets include a set of dice and a free mini (small or medium) from our booth—secure your spot and roll for adventure! Games last 3 to 4 hours!
One-Shot Sessions
Wrongly Condemned – A minor offense leads to an extreme punishment. Transported to a heavily guarded island prison. Surrounded by ruthless wardens and desperate inmates, the party's only objective is clear... ESCAPE!
Friday & Saturday at 8PM: D&D 5E, 6 Players, Level 9; GM Scott
What should have been a minor offense becomes a life-altering sentence. Without warning or proper trial, the party is arrested, shackled, and transported across treacherous waters to a remote island prison "The Last Lock" - an infamous place whispered about in taverns. The punishment is excessive. The charges are vague. And no one seems interested in hearing the truth.
The island is a fortress of steel, surrounded by jagged reefs, cold seas, and watchful eyes. Guards rule through fear, inmates are worked to exhaustion, and hope is treated as contraband. Magic is restricted, violence is common, and survival depends on who you trust - or betray.
But adventurers are not meant to rot in cells. So, rally yourselves adventures and prepare for a PRISON BREAK!
Bad Vibrations! - Welcome to Adequate Canyon, a desert outpost where the rent is cheap and the neighbors are... thirty feet long, subterranean, and exceptionally hungry.
Saturday 10AM & 8PM / Sunday 10AM: D&D 5E, 6 Players, Level 6; GM Zach
You were just passing through, but now the horses are gone, the general store is a pile of toothpicks, and the ground is vibrating in a way that suggests you’ve moved from "tourist" to "entree."
This isn’t your standard dungeon crawl. Forget the dark hallways; you’re trapped on a tin roof in the blistering sun. Forget the goblins; you’re up against prehistoric creatures that hunt by sound. If you walk on the sand, you’re a snack. If you scream, you’re a target. If you have a plan involving homemade pipe bombs and a pogo stick? Well, now you’re talking.
This loving homage to the American cinema classic Tremors is rules light and built for both brand new and experienced players. All that is required is to have a sense of humor, quick thinking, and a daggum plan!
“Hoards & Hazards” The Lair Safety Compliance Codex - Kobolds chosen by the Dragon "Red Death" are anointed as Kobold Union Dragon Auditors! Review other Dragon Lairs & Rob the Ugly Human Cities!
Friday 8PM / Saturday 3PM / Sunday 10AM: D&D 5E, 6 Players, Level 1; GM Sam
For fans of “The Hobbit,” "Gremlins," & "The Labyrinth.” This game will feature dangerous low-level play and pre-built characters! I’m a Bombastic, Lore-Master GM Focused on Player-Driven Games and Improvisation
“He has a very special talent of navigating player decisions while keeping the group on track to their goals. His focus on individual character growth is something unrivaled...” – Autumn.
“He's got a great sense of humor, treats everyone fairly, and is always respectful. He's also incredibly patient with beginners, always willing to kindly explain rules and the finer points of the game.” – Dextronomous.
“…Sam makes it easy to understand. The gameplay is always fun and interesting! – Grace.
Safety: We will establish interests, tone, settings, and expectations, including lines and veils.
The Magick City Fire Department - Answer the call. Join the MCFD. Save the day!
Saturday 10AM & 3PM: D&D 5E, 6 Players, Level 5; GM Brian
You and your allies are the latest rookies of the fabled MCFD. It’s up to your unit to strategically respond to a series of emergencies across the city as Wild Magick threatens to plunge Magick City into chaos. From arcane infernos to unpredictable magical anomalies, teamwork and quick thinking will determine whether the city stands—or burns.
Troubled Waters - A seaworthy monster hunt!
Saturday 10AM & 8PM / Sunday 10AM: D&D 5E, 6 Players, Level 5; GM Kenzie
There are rumors of sea monsters in the gulf, trade ships and fishing boats alike are disappearing without a trace. People are scared to sail the gulf, which is interrupting trade within the continent. Communication with the lighthouse at the center has been silent for days, and many assume that the keeper was killed by these monsters. Signs in the town square request that anyone wishing to help find and eliminate the source of the trouble on the gulf will be rewarded handsomely!
RPG Goodies for Sale
Visit our booth to explore a treasure trove of tabletop RPG goods! From intricate miniatures to exquisite dice sets and stylish dice boxes, we have everything you need to enhance your gaming experience. Discover a world of possibilities with our diverse selection of RPG merchandise.



